Resource Guide: PvP - Player vs Player (or rather AI)
This is an on-going process resource guide. It is by no means a comprehensive and conclusive. We welcome any feedback, tips, strategems plus suggestions during the journey of game exploration and experience. Please COMMENT and do not edit please.
Read Playdom's Definition of PvP:
What is PVP and how does it work
PVP Bonus Expansion I
PVP Bonus Expansion II
- MISSING A PICTURE -
PVP Bonus Expansion III
PVP Bonus Expansion IV
This guide is designed to help new players who are interested in participating in PvP. This resource guide hopefully will prove to be a reference platform for both new and existing MAA PvP players.
Each class (excluding Generalist) provides a bonus against another class, and has a counter class also. This is akin to rock-paper-scissors - Blasters beat Bruisers who beat Scrappers who beat Infiltrators who beat Tacticians who beat Blasters.
Gain a bonus turn after attacking Blasters.
All hits against Bruisers are critical hits and ignore defense.
Gain enraged when attacking or attacked by scrappers (extra damage per enraged max of 2)
Performs a free follow up attack when attacking Infiltrators.
Gains combat awareness when attacking tacticians (improves odds of counter attacking)
The Battle System Eco-cycle
Tacticians > Blasters > Bruisers > Scrappers > Infiltrators > Tacticians
It's a dog eat dog world. Sometimes an oppositie class is able to strike back at its stronger class due to Agent's turn of use of gadgets, weaponary to retaliate. While the system is here to stay, it's best to play by experience and act accordingly to the prevail circumstances and turn.
So what exactly are the benefits when gamers enter into the world of PvP?
5XP per agent, and character for every successfully won fight. 1XP for lost battles.
This also include randomly dropped and useful consumable items from critical hits in the course of game-play.
As you climb the PvP board, you will also gain many 'enemies'. It is entirely up to you the gamer to 'get revenge' on players who visited your Agent and team.
Suggested PvP Combo
*These are just suggestion based on experience of the players, many things can be changed as the game is updated/heroes buffed/or nerfed.
*Also not all heroes will be here, just taking the most commanly used and in our opinion the best.
Offensive PVP combo
*Kill your enemy before they kill your concept.
Spiderman (Bruiser) + War Machine
Spiderman (bruiser) + Thor
Hulk + Thor
She Hulk + Thor
Torch/Ms Marvel + Thor
Kitty Pryde + Thor/Hulk
Defensive PVP combo
*Stay alive and slowly kill your enemy.
Storm + Spiderman
Daredevil + Spiderman
Captain America + Spiderman
Collosus + Spiderman
Collosus + Captain America
Storm + Captain America
Dr Strange + Storm (tactitian)
Daredevil + Captain America
Invisible woman + Captain/spiderman
All Round PVP combo
*Alot people uses them as they are defensive and offensive to a certain extend.
Spiderman + Thor
Captain America + Thor
Spiderman + Hulk
Captain America + Hulk
Warmachine + Spiderman
Warmachine + Captain America (bruiser)
Suggested PvP Equipment Set-Up
1) Quantum Jumper, 2 x Chrono Overdrive, Super Blade Punch
2) Laser Spotter, Magnetic Field Generator, Golden Screaming Eagle
3) P.E.W. Eradicator, Cosmic Ray Bomb, Deep Field Cannon, Magnetic Field Generator
4) Quantum Jumper, Super Blade Punch, Chrono Drive, Cosmic Ray Bomb
*Some tips in arranging your team would be to always have a counter class for your heroes, for example if u are using a bruiser, try to put a Tactician with him so he can take advantage of the blaster that will counter your bruiser.
*Sadly most of the scrapper class is not that great at the moment as their bonus for bruisers (enraged) is too high. Blasters too have a bit of a problem as Tactitians get 2 turns out of them.
*Lastly know that you are fighting the AI, with the correct counter class, any combo can be beaten.
How PvP is Played Out (Youtube)