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(Updated on May 24, 2013)Claim Your Marvel Avengers Alliance Bonus,Reward and Freebies Links: Get Free Gift Bonus Gold, Silver & Gear Without Cheat

We have a exclusive Facebook page about Marvel Avengers Alliance, click here to like us ,
if we have any Avengers Alliance Bonus,Reward,Free Gift items, Freebies Links , news and update about the game, we will immediately post on that page, so that you can see the content easily in the shortest time.This bonus are collected from marvel avengers official promotion. So no registration required.


How To Claim? 
Claim Process is very easy. Just click on the link. Wait five second. You will get an option on top-right corner "SKIP AD".  Then click SKIP AD. Its easy !!!
Can't reclaim any link? Try again 2-3  days later. 




May 23,2013
2x Lost Page of the Vishanti
http://adf.ly/3231904/2xlostpageofthevishanti-may24


May 23,2013
1x Shawarma
http://adf.ly/3231904/1x-shawarma-may23


May 22,2013
3x Small Energy 
http://adf.ly/3231904/1xsmallenergy-march21
http://adf.ly/3231904/1xsmallenergy-april06
2x Shawarma 
http://adf.ly/3231904/1xshawarma-may6
http://adf.ly/3231904/1xshawarma-april21



May 21,2013
10x Unstable Iso
http://adf.ly/3231904/10xunstableiso-may21
1x Shawarma 
http://adf.ly/3231904/1xshawarma-april05
Free Scrappers Derma Suit (Reclaim)
Free 1 Ei-Diablo  (Reclaim)
http://adf.ly/3231904/ei-diablo
1x Free Marvel Gold Reclaim
http://adf.ly/3231904/1xgold-02dec
1x EMP Grenade
http://adf.ly/3231904/1x-empgrenade-april04
* Only for those, who did not claim these within 15 days.



May 20,2013

1x Small Energy
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2x Restoration Pack
http://adf.ly/3231904/2xrestorationpack-may4
1x Lost Page of the Vishanti
http://adf.ly/3231904/1xlostpageofthevishanti-may20


May 19, 2013 
25x Shield Point
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2x Restoration Pack
http://adf.ly/3231904/2xrestorationpack-march17
10x Unstable Iso-8
http://adf.ly/3231904/10xunstableiso-may5
1 EMP Grenade
http://adf.ly/3231904/1empgrenade
1x Lost Page of the Vishanti
http://adf.ly/3231904/1xlostpageofthevishanti-april17
1x Shawarma
http://adf.ly/3231904/1xshawarma-april17



May 18, 2013 
1x Shawarma
http://adf.ly/3231904/1xshawarma-may18
1x Small Energy
http://adf.ly/3231904/1xsmallenergy-may17
1x Lost Page of the Vishanti
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May 15, 2013
2x Restoration Pack
http://adf.ly/3231904/2xrestorationpack-may15
http://adf.ly/3231904/2xrestorationpack-april30
1x Small Energy 
http://adf.ly/3231904/1xsmallenergy-april15
20 Challenge Points
1x EMP Grenade
http://adf.ly/3231904/1xempgrenade-march16




May 14, 2013
10x Unstable Iso-8 
http://adf.ly/3231904/10xunstableiso-may14
1x EMP Grenade
http://adf.ly/3231904/1xempgrenade-april14
2x Small Energy
http://adf.ly/3231904/1xsmallenergy-april29


May 13, 2013
35x S.H.I.E.L.D. Point
http://adf.ly/3231904/10xshieldpoint-may13
http://adf.ly/3231904/25xshieldpoint-may13
3x Lost Page of the Vishanti 
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http://adf.ly/3231904/1xlostpageofthevishanti-april28
http://adf.ly/3231904/1xlostpageofthevishanti
1x Small Energy 
http://adf.ly/3231904/1xsmallenergy-march28
1x Shawarma 
http://adf.ly/3231904/1xshawarma-13mar
1x Unstable Iso-8
http://adf.ly/3231904/1xunstableiso-april13



May 12, 2013

7x PVP Battle
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http://adf.ly/3231904/4xchallengepoint-jan15
2x Restoration Pack
http://adf.ly/3231904/2xrestorationpack-may12
1x Small Energy 
http://adf.ly/3231904/1xsmallenergy-april27



May 11, 2013
2x Restoration Pack
http://adf.ly/3231904/2xrestorationpack-april26
1x Unstable Iso-8
http://adf.ly/3231904/1xunstableiso-march27
1x Lost Page of the Vishanti
http://adf.ly/3231904/1xlostpageofthevishanti-april11


May 10, 2013
1x Shawarma
http://adf.ly/3231904/1xshawarma-april25
1x Small Energy
http://adf.ly/3231904/1xsmallenergy-9march
1x Shawarma
http://adf.ly/3231904/1xshawarma-march25


May 09, 2013
50x Unstable Iso-8


May 08, 2013
Free 10x Command Point 
50x Unstable Iso-8
http://adf.ly/3231904/50xunstableiso-may8


May 07, 2013
10x Unstable Iso 
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May 06, 2013
30x Unstable ISO-8 
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http://adf.ly/3231904/20xunstableiso-specops9




May 3,2013
Free 35 Shield Point Reclaim
http://adf.ly/3231904/25xshieldpoint-1-dec7
http://adf.ly/3231904/10xshieldpoint-dec7


April 23, 2013
1x Medium Energy
http://adf.ly/3231904/1xmediumenergy-april23


April 22, 2013
35 Challenge Point
http://adf.ly/3231904/4x5pvp-24nov
EMP Grenade
http://adf.ly/3231904/1xempgrenade-march23
1x Unstable Iso-8
http://adf.ly/3231904/1xunstableiso-april7


April 16, 2013
10x Unstable Iso-8 
http://adf.ly/3231904/10xunstableiso-april16


April 10, 2013
3 Gold New
http://adf.ly/3231904/3xgold-april10

April 09, 2013
20x Unstable Iso-8
http://adf.ly/3231904/20xunstableiso-april9


April 02,2013
2 Large Energy Reclaim
http://adf.ly/3231904/2xlarge-energy-8jan
50 Unstable Iso-8
http://adf.ly/3231904/50xunstableiso-march02



April 01,2013
50 Unstable Iso-8
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March 31,2013
50 Unstable Iso-8
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1 Full Energy

March 30,2013
20 Unstable Iso-8

March 29,2013
50x Unstable Iso-8
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March 28,2013
10 Unstable Iso-8
http://adf.ly/3231904/10xunstableiso8-12march


March 26,2013
20x Unstable Iso-8
http://adf.ly/3231904/20xunstableiso-march26

March 25,2013
1x Shawarma
http://adf.ly/3231904/1xshawarma-march25
50 Unstable Iso-8
http://adf.ly/3231904/50xunstableiso8-10march
1x Small Energy
http://adf.ly/3231904/1xsmallenergy-9march
50 Energy Unit
http://adf.ly/3231904/2xlargeenergy-nov27




March 24,2013
60 Energy Unit
http://adf.ly/3231904/1xfullenergy-1feb


March 23,2013
1x Large Energy New
http://adf.ly/3231904/1largeenergy-5mar
Restoration Pack
http://adf.ly/3231904/2xrestorationpack-march22


March 21,2013
10 Challenge Points 
http://adf.ly/3231904/2xfivebattles-feb16



March 20,2013
1x Unstable Iso 8
 http://adf.ly/3231904/1xunstableiso-march20


March 19,2013
10x Unstable Iso 8 
http://adf.ly/3231904/10xunstableiso-march19


March 18,2013
1x Unstable Iso 8 
http://adf.ly/3231904/1xunstableiso-march18



March 09,2013
10 Unstable Iso-8 
http://adf.ly/3231904/10xunstableiso-19feb
1x Small Energy
http://adf.ly/3231904/1xsmallenergy-9march
50 Energy Unit
http://adf.ly/3231904/2xlargeenergy-nov27



March 02,2013
First anniversary of Marvel: Avengers Alliance!
1x Plasma Beam Handgun
http://adf.ly/3231904/1xplasmabeamhandgun


February 26, 2013
1x Shawarma
http://adf.ly/3231904/1xshawarma-27feb


February 20, 2013
50 Energy Unit
http://adf.ly/3231904/2xlargeenergy-nov27



February 15, 2013 
20 Challenge Points Reclaim
http://adf.ly/3231904/2x5battle-15jan
http://adf.ly/3231904/2x5battle



February 4, 2013
10 Challenge Points (New)
http://adf.ly/365233/10challenge-point-4feb

15 Challenge Points (Reclaim)
http://adf.ly/365233/3x5battle-19jan


February 2, 2013
2x Large Energy 
http://adf.ly/365233/2xlargeenergy-nov27




January 29, 2013

Limited Time Links. May not be available to you. 
10 Free Unstable ISOs
http://adfoc.us/1209041
10 Free Unstable ISOs
http://adfoc.us/12090418077204
20 Free Unstable ISOs
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20 Free Unstable ISOs
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20 Free Unstable ISOs
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Free 30 Unstable ISO-8 
http://adf.ly/365233/30xunstableiso4-dec
50 Free Unstable Iso-8 
http://adf.ly/365233/50xunstableiso-8-01dec


10 Free Challenge Points (New)
http://adf.ly/365233/2xfivebattles-jan29



January 7, 2013
50 Unstable Iso-8 (Reclaim)
http://adf.ly/365233/50xunstableiso-8-01dec



January 1, 2013
Happy New Year 2013
http://adf.ly/365233/newyear2013


December 31,2012
1 Full Energy (60 Unit) New
http://adf.ly/365233/1xfullenergy-31dec
100 Unstable ISO 8 New
http://adf.ly/365233/100xunstableiso-8-dec31


December 11,2012
Free 20 Unstable ISO-8
http://bit.ly/30xunstableiso-8-dec11



November 16,2012
Playdom Gift
http://adf.ly/365233/offer-nov-16

November 14, 2012
Upcoming PvP tournament Bonus
http://adf.ly/365233/3-5x-chpoint

October 31, 2012
2X Large Energy Free
http://adf.ly/365233/2x-le

PVP Challenge Free
http://adf.ly/365233/2-5-pvp-challenge

October 27,2012
http://adf.ly/E58oH

October 18,2012 

Free 5 Gold
http://adf.ly/365233/free-5-gold

20 Challenge Point
http://adf.ly/365233/20-challenge-points

October 15,2012 
50 Unstable ISO -8
http://adf.ly/365233/50-u-iso



October 10,2012
50 Free Command Points One time
http://adf.ly/365233/free-command-points-50





Discontinued Links 
These links are not available at this moment. If you found one of these links are available, Please notify us by comment. 
Free Gold Reward Links 


FREE UNSTABLE ISO-8

1 Unstable ISO-8 - Link 1 (Click to Collect)
5 Unstable ISO-8 - Link 2 (Click to Collect)
5 Unstable ISO-8 - Link 3 (Click to Collect) 
25 Unstable ISO-8 - Link 4 (Click to Collect)  
30 Free Unstable ISO  >> http://adf.ly/365233/30-free-unstable-iso
20 Unstable ISO 8 >> http://adf.ly/365233/20-y-u-iso
Free 50 Yellow Unstable ISO-8 >> http://adf.ly/365233/50-free-yellow-unstable-iso
http://adf.ly/365233/50blueiso8
http://adf.ly/365233/50-blue-unstable-iso
50 Unstable ISO-8 >> http://adf.ly/BrXjz
Free 50 unstable ISO-8 >> http://adf.ly/365233/50unstableiso8


Free Energy Freebies



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Marvel Avengers Alliance: Maximizing Command Points (New CP Farming Method)

Hi Agents, we all know that the ways to get Command Points are using gold, the roulettes, or getting 5 stars in a mission. Let's focus on the roulette.
Command Points cp farming method

In this post I will inform which missions are the best to get Command Points  using the roulette, considering how much energy you use and also XP& all other things.

Remember that in each boss roulette we have a chance to earn 1,3 or 5 CP and in an epic boss roulette we have a chance for 3,5 or 10 CP and also the epic drop

Normal Missions:
CH1 M1:
Boss:Viper(Generalist XP:65)
Team up:Hawkeye(Tactician)
Minibosses:None Epic Boss: None
Deploys:None

Other battles: 2 low threats(20 XP each) Pro: This mission is very short and easy, you only need 30 energy to finish it, so for every 60 enegy you have 2 chances at the roulette, plus XP. You can do this mission 4-5 times in the day( Not considering energy gifts).

Con: The problem with this mission is the other rewards of the roulette, the weapons that you can get here are kind of useless even for PVP slot, so if you are unlucky you can end with a bunch of consumables and a poor weapon.


CH1 M2:
Boss: Whiplash(Scrapper  XP:65)
Team up: Iron Man(Blaster)
Minibosses:None
Epic Boss: None
Deploys: Hawkeye(1 battle)
Other battles: 2 low threats, 1 Medium Threat(50 XP)

Pro: You can get to the boss roulette of this mission with 30 energy. First fight the medium threat, then do the deploy, fight a low threat, collect your deploy reward and finally fight with Whiplash. This mission is better than 1.1, the difficulty is basically the same but you can get a consumable with the deploy.

Con: Like 1.1, except for the CP, the rewards in the roulette are poor. With the new roulette system you might get a high PVP bonus item, but I'd rather get 5 CP than 10 of those.


CH7 M3:
Boss:Jack O'lantern(Blaster XP(fighting with miniboss):145 )
 Team up: Black Cat(Infiltrator)
Minibosses:Vector(Blaster  XP:115 )
Epic Boss: Green Goblin(Scrapper  XP:200) Epic Drop: Goblin Glider
Deploys: any hero(1 battle), any hero(1 battle), 1 tactician(3 battles), Spiderman(2 battles), 1 scrapper(1 battle)
Other battles: 4 low threats(55 XP each), 4 high threats(105 XP each)

Pro: You can also get to the boss roulette of this mission with only 30 energy. First fight Vector and then do some of the deploys, do a high threat and collect your deploy rewards, finally fight with the boss for the roulette. The XP here is good and also the weapons are a lot more better than in CH1 M1. 

Alternative Path: 1 high threat, 1 deploy, 1 high threat, 2 bird boss. (Of course you can do more deploys)

Con: The problem here is if you want the goblin glider(one of the best epic drops), you'll need spiderman(90 CP) and also a lot more of energy in order to acces to epic boss. If you want to get this drop, it's better if you fight the boss and the miniboss together to save 10 energy.


CH4 M4:
Boss: Vapor(Infiltrator XP(fighting with miniboss): 140)
 Team up: Invisible Woman(Infiltrator)
Minibosses:Fixer(Blaster  XP:100)
Epic Boss: Magneto(Tactician  XP:200)
Epic Drop: Magnetic Field Generator(MFG)
Deploys: 1 scrapper(2 battles), any hero(1 battle), any hero(2 battles), storm(2 battles)
Other battles: 3 medium threats, 2 high threats

Pro: You can finish all this mission(including the epic boss and a 2 bird) with 70 energy, that means a boss roulette and an epic boss roulette. The MFG is of the most useful gadgets in the game, so if you don't have it, is a good idea to try this mission. It's true you will need 70 energy, but that' just 10 more energy of doing twice CH7 M3 or CH1 M1, also the epic boss roulette has better CP rewards(not considering the epic drop)

Con: You need to deploy Storm in order to acces the epic boss, this mission requires a little bit more of energy, if you are unlucky that could be a waste. Magneto is not a difficult epic boss..... but he can be really, really annoying because he's always using shields and particular debuffs. The 2 bird battle with Vapor can be hard, specially if you don't have Invisible woman, she appears at level 6, so be careful.



CH3 M5:
Boss: Green Goblin(Scrapper  XP(fighting with minibosses): 165) Team up:Hawkeye(Tactician)
Minibosses: Vulture(Tactician  XP:85), Sandman(Bruiser  XP:80)
Epic Boss: Dr.Doom(Blaster  XP:190)
Epic Drop: Doombringer
Deploys:Black Widow(1 battle), Spiderman(2 battles), Blaster(1 battle), Tactician(2 battles)
Other battles: 2 low threats, 2 medium threats, 1 high threat

Pro:You can finish all this mission(including the epic boss and doing a three bird) with 80 energy, that means a boss roulette and an epic boss roulette. The Doombringer is a very useful gadget and it's worth of getting.10 more energy than CH4 M4,but if you don't have the doombringer, is a good idea to try this mission.

Con: You have to do the deploys as soon as they are available, otherwise you will use more than 80 energy. Also, if you want to figth the epic boss you will need spiderman. The epic boss is not difficult, just bring 2 tacticians and you should be fine( For more information see the Epic boss thread).

UPDATE: An extra thread was added to this mission so now it costs 80 energy to finish it(including epic boss and 3 bird)



CH3 M4:
Boss: Sabretooth(Scrapper  XP(fighting with minibosses):115) Team up: Kitty Pride(Infiltrator)
Minibosses: Toad(InfiltratorXP: 95)
Epic Boss:None
Deploys:Colossus(2 battles), Infiltrator(1 battle), any hero(1 battle), any hero(1 battle)
Other Battles: 2 low threats, 2 medium threats, 2 high threats

Pro:You can finish this mission with 30 energy by doing 2 deploys and fighting a medium and a high threat. This mission has more deploys than CH1 M2 so you can get more consumables, also the XP is not bad.

Con: In order to be able to finish this mission with 30 energy you need to deploy Colossus(23 CP), also sometimes I had to use 40 energy in this mission because the deploys appeared too late. Suggestion: If you just want to spend 30 energy, make sure you have 2 available deploys when you start this mission(The Colossus deploy always appears) do them inmediately and do the high or medium threats. Just abort the mission until you see 2 available deploys. The battle with Sabretooth can be hard if you don't have Kitty pride, she appears at level 6 even if the mission is with 5 stars.



All CH12 missions except for CH12 M6:

Pro: In CH12 you can finish M1, M3, M4 and M5 with only 10 energy(1 boss roulette). CH12 M2 is extra special, you'll get 2 roulettes, The Boss and Epic Boss roulettes, for only 20 energy, if you want to farm CP very fast DON'T 5 star this mission, if you also want to level up your agent or heroes try challenge mode.

Con: The battles can be quite challenging so be ready to use some consumables because if you lose the battle you are going to need more energy. For CH12 M2 you'll need to deploy Kitty Pride in order to acces the epic boss fight. Finally, to have access to the final Chapter of season 1, you'll need 30 heroes and several mastery stars(I don't remember the number).

Note: In this chapter you'll see almost all the bosses and minibosses from season 1 including SO. That means you are going to fight Satana, Mephisto, Dragoness, etc.

Premium Missions:

You need to have a specific hero in order to do a particular premium mission, however these missions have good rewards, in every Boss roulette you have the chance to receive 2 good weapons, 1,3 and 5 CP.

CH5 M6:

Boss: Militant(Scrapper  XP(fighting with minibosses): 230) Team up: War Machine(Tactician)
Boss Drops: Power of Four, Super Blade Punch
Minibosses: Bowman(InfiltratorXP: 85), Hammer(Blaster  XP: 85)
Epic Boss: None
Deploys: Iron Man(2 battles), Hawkeye(2 battles), Scrapper(1 battle), Blaster(2 battles), any Hero(1 battle)
Other Battles: 3 medium threats, 3 high threats

Pro: You can finish this mission with 40 energy, do the deploys as soon as possible, fight only the high threats(or medium if you can't do a high) and do a 3 bird. The Super Blade Puch is a very good weapon if you are below level 100 and the Power of Four is good for PVP and if you want to level your agent slowly.

Con: You need to recruit War Machine if you want to play this mission, doing 3 bird here can be quite challenging if you don't have good weapons or your heroes are low level, remember that if you lose a fight you'll need more energy.



CH7 M6:
Boss: Vector(Blaster  XP(fighting with minibosses):200)
Boss Drops: Handheld Hohlraum, Cosmic Ray Bomb
Minibosses: Vapor(InfiltratorXP: 75), Ironclad(Bruiser  XP:75)
Deploys: Invisible Woman(3 battles), Thing(2 battles), Scrapper(1 battle), any hero(1 battle), any hero(1 battle)
Other Battles: 3 low threats, 2 medium threats, 3 high threats

Pro: You can finish this mission with 40 energy if you deploy Invisible Woman(the first deploy), fight only high threats(if you can't, do a medium), do another deploy and finally 3 bird the bosses. The Boss drops are useful(especially the CRB)and have a good PVP bonus.

Con: You need to recruit Human Torch to play this mission, also you need Invisible Woman if you want to finish it with 40 energy(in the worst case Thing too). I must warn you, 3 birding the U-foes is one of the most difficult battles in the game, you are going to need some consumables, strong heroes and a good strategy, otherwise you are going to lose the battle.


Suggestions:
You have the option to re-spin the roulette for 5 gold, if you are farming CP NEVER do this. 5 gold = 10 CP which is the max number of CP you can get in a epic boss roulette.

For every mission you 5 star you'll get 5 CP. You can 5 star everything and then start farming CP for the heroes you want.

I suggest to the new players to get the cheapest heroes first(Ms. Marvel, IW, Shulkie, etc) don't let the cost fool you, this heroes are very powerful, besides you need to increase your roster in order to unlock more chapters.

Avoid changing gold for CP, I know is tempting to do it when you want a new hero or a new suit, but if you have patience and keep trying, eventually you'll get all the CP you need without spending any gold. Save your gold for stuff you can't get in a roulette. An useful guide in how to spend your gold wisely is this one.




Special Operations and PVP heroes:
In the special operations we have the chance to recruit a new hero by completing some tasks. However, with the exception of special operations 1, we have always needed to deploy some specific heroes to complete the epic boss task, therefore, it's a good idea to always have some CP. I don't know which heroes are going to be required but there's a very high chance you may need heroes that were recently released.

Playdom has already re-released 2 of the special operations heroes, Mockingbird and Emma Frost, so if you miss one of this special heroes, you may be able to recruit them in the future, but keep in mind that these heroes are re-released for a limited time(usually a few days) and the price is high(200 CP). I want to mention that you can get Mockingbird if you play MAI(Marvel Avengers Initiave), but you will need to defeat taskmaster 3 times and of course link your accounts using Marvel XP.

PVP heroes are the ones you receive for placing in the adamantium league at the end of the season, however, these heroes become available for everyone 1 month after the end of the tournament. So far we have Deadpool and Cable available, both of them at 135 CP, most likely psylocke, punisher and all future PVP heroes will be 135 CP too.


Energy required to run Epic Bosses:
  • 2.3: 7 threats, Boss + Epic Boss: 90 Energy; Reward: Grecian Sai
  • 3.5: 5 threats, Boss + Epic Boss: 70 Energy; Reward: The Doombringer UPDATE: Now it costs 80 energy
  • 4.4: 5 threats, Boss + Epic Boss: 70 Energy; Reward: Magnetic Field Generator
  • 5.3: 8 threats, Boss + Epic Boss: 100 Energy; Reward: Norn Stone
  • 6.3: 8 threats, Boss + Epic Boss: 100 Energy; Reward: Electrostatic Arm
  • 7.3: 8 threats, Boss + Epic Boss: 100 Energy; Reward: Goblin Glider
  • 8.5: 7 threats, Boss + Epic Boss: 90 Energy; Reward: Possessed Pistol
  • 9.4: 9 threats, 2 bird Boss+ Epic Boss: 110 Energy; Reward: Only For Killing(Normal mode) or Batstone Model 7 (Excelsior mode)
  • 10.4: 9 threats, 2 bird boss + Epic boss: 110 Energy; Reward: Touch of Flame and Shadow(Normal mode) or Custom Vibra-Shotel(Excelsior Mode)

This guide is for helping people, feel free to share your experience, opinion and of course help each other. All the info are collected from playdom forum. 

Marvel Avengers Alliance:Forum Patch Notes PvP Season 8 (2013/05/21)

PVP Season 8

Adamantium Reward Hero - Red Hulk
  • Class: Tactician
  • Passive: Heat Generation
    • Gains 10% Heat each round
    • Gains 10% Heat when Red Hulk takes damage
  • Passive: He’s Heating Up (40% and up)
    • Apply Burning and Pyrophoric to all attacks
  • Passive: He’s On Fire! (70% and up)
    • All Red Hulk’s attacks are Combustible (guaranteed to crit against Burning targets) and count as Fire attacks (thus triggering Pyrophoric)
  • Passive: Meltdown (100%)
    • Red Hulk releases all his pent-up Heat, dealing damage to all enemies and allies
    • Red Hulk becomes Stunned and loses his next turn
    • Removes all Heat
  • Action 1: Searing Smash
    • Unarmed melee
    • Grants 10% Heat to Red Hulk
    • Applies Wide Open to targets
      • Increases damage taken by melee attacks
  • Action 2: Bunker Buster
    • Single Target
    • Exothermic
      • Consumes up to 30% Heat to deal extra damage
    • Exploits Radiation
      • Deals extra damage against targets with Radiation Exposure
    • Deadly Crits
  • Action 3: Bulwark
    • Self-buff
    • Protects against single target and area attacks
    • Absorb Energy
      • Drains Health and Stamina from the attacker and gives it to Red Hulk
  • Action 4: Gamma Bomb
    • Area
    • Catastrophic
    • Radiation Exposure
    • Side Effects
      • May cause: Blind, Poisoned, Staggered, Off-balanced, Winded, Cornered, Incapacitated, Intimidated, Exhausted, Halitosis, and others

New Collection Villain: Juggernaut
We are introducing a new lockbox villain collection with PvP Season 8. Juggernaut will be available to users who complete the Unstoppable Lockbox collection. These lockboxes are awarded to players who compete in PvP Season 8. Players will receive 1 lockbox each time they win a fight, up to 5 each day. These lockboxes are also available on the PvP daily spin. In addition, a small chain of side quests is available to players who participate in PVP which awards a considerable sum of lockboxes upon completion.


New Villain: Juggernaut
  • Class: Bruiser
  • Passive : Unstoppable
    • Grants a Momentum every round
    • Stamina is restored every round
    • Immune to Stun
  • Passive : Get Outta My Head!
    • Immune to psychic attacks
  • Action 1: Sunday Punch
    • One Enemy
    • Unarmed, Melee
    • Momentum
      • Increases damage done
      • Takes reduced damage from counter-attacks
      • This effect can be applied up to 3 times
    • Stun
      • 10% chance to cause Stun
      • Loses next turn
      • Reduced chance to dodge
  • Action 2: Mountain Crusher
    • Single Target
    • Exploits Shields
      • Bypasses and deals extra damage against targets that are protected by Shields
    • Deadly Crits
      • Deals extra damage on critical hits
    • Shield Breaker
      • Removes and prevents new shields
      • Lasts 1 Round
  • Action 3: I’m the Juggernaut!
    • One Enemy
    • Melee
    • Catastrophic
      • Can’t be Protected against
      • Ignores most Avoidance effects
      • Guaranteed to hit
    • Building Speed
      • Requires 3 Momentum
      • Consumes all Momentum
  • Action 4: Surge of Cyttorak
    • All Allies
    • Quick Action
      • Grants an immediate free turn after using
      • Does not trigger follow-up attacks
    • Unstoppable Force
      • Increases the damage of unarmed attacks
      • Lasts 2 Rounds
    • Strengthened
      • Attack increased by 25%
      • Lasts 3 Rounds
    • 3 Round Cooldown

Changes and Bug Fixes:

New PvP User Interface
  • The Player vs Player section of MAA has been completely visually overhauled. We believe it makes for a tighter and more coherent experience, and it will lend itself better to the next major PvP update: Separate loadouts for Missions and PvP. Coming soon!
  • Tasks can now be seen in the Player vs. Player section.

Class Changes
  • Blasters attacking or attacked by a Bruiser now gain Focused Attacks, which allows their next attack to be a guaranteed crit and ignore defense
  • Tacticians’ bonus turn is called Tactical Maneuvers
    • Tacticians will gain Tactical Maneuvers when attacking or attacked by Blasters
    • A visible status icon will appear when a Tactician gains a bonus turn from Tactical Maneuvers
    • After gaining a bonus turn from Tactical Maneuvers, Tacticians will gain Exhausted Options, indicating that they will not gain an additional bonus turn until the end of the round
  • Scrappers, Infiltrators, Blasters, and Bruisers will gain their respective buffs when doing Area attacks that hit their favored class
  • Class bonuses will not trigger on Quick Actions for any class.

Flight Deck Improvements
  • The Flight Deck now has an option for sorting heroes!
    • By checking “Show heroes that need XP first,” the flight deck will place lower-level heroes that are not ready for training at the front of the list
    • The default setting is the current behavior, showing the highest-level heroes first
  • Fixed an issue with the order heroes are displayed in the flight deck UI. The order of heroes should no longer change when you deploy an individual hero from your roster.

Team-up Bonuses
  • Removed “Mindbenders” and rolled all psychic characters into “Mind Games”.
  • Re-added “Ladies Man”
  • Re-added “Partners in Crime”
  • Re-added Psylocke to “Fashionistas”
  • “Family Reunion” has been fixed for bringing Cable and either Cyclops or Phoenix
  • Magneto and Omega Sentinel now have “Red in the Ledger”
  • Many more characters now have the “Avengers” team up bonus
  • New Team-up Bonuses:
    • “Proud to Serve”: Bring two veterans (Includes Red Hulk, War Machine, Ms. Marvel, Captain America, and Union Jack)
    • “Thunderbolts”: Bring two members of the Thunderbolts initiative (Includes Luke Cage, Iron Fist, Deadpool, Punisher, Juggernaut, and many more)
    • “Earth’s Mightiest Heroes”: Bring two founding members of the Avengers (Includes Hank Pym, Wasp, Iron Man, Hulk, and Thor)
    • “Newly Assembled”: Bring two members who have recently joined the Avengers
    • And more! See which ones you can find

UI and Graphical Issues:
  • Fixed an inconsistent experience in the UI upon entering the team management screen. When selecting the “Team Management” page from the mission select screen, any character that needs training will be selected as opposed to your agent.
  • Corrected a task sorting issue with the optional side quests associated with Spec Ops. Side quests should no longer sort to the top of the task list above the Spec Op tasks.
  • Helicopters should no longer appear in strange parts of the map canvas.
  • When changing out heroes in the pre-fight screen, the character selection frame should now display the proper page.
  • Health and Stamina are no longer abbreviated and are now displayed consistently throughout the game.
  • New backgrounds can now be seen at the end of PvP fights.
  • Fixed an issue that would sometimes cause the hero recruitment screen to take more than one click to close after a deploy.
  • When customizing your avatar under the team management page, if you select another hero, the customization screen will properly dismiss.

Status effects
  • Incapacitation no longer prevents Protects and Counter-attacks
  • Flanked no longer allows more than one follow-up attack
  • Soulfire now properly triggers “Combustible” as it counts as a burning status
  • Agents who have the buff “Spider Sense” will properly animate when they gain an extra attack
  • The trigger chance for “Disoriented” has been increased from 25% to 30%
  • The description for Melt Armor has been revised
  • Many Shield effects in the game have been corrected to work properly with Exploits Shields
  • Relentless (Boss ability) now makes bosses immune to both Stun and Exhausted
  • “Exhausted” now properly prevents all kinds of extra turns and prevents extra turns from triggering (in the case of permanent extra turns)
    • Quicksilver and Omega Sentinel’s extra turns
    • She Hulk’s Burst of Speed
    • Ms. Marvel and Rogue’s Kree Speed
    • Tactician bonus turns
    • Thing’s Stonewall ability
    • Magneto’s Magnetic Field
  • Exhausted can now be removed and no longer stacks with itself
  • Status icons mid-combat will always be Red or Green
    • Blue icons are only used for informational effects such as “Deadly Crits” on actions or information on the Team Page
  • The following passive abilities have been updated to green status icons:
    • Union Jack: Allied Forces
    • Vision: Density Shift, Gathering Energy
    • Wolverine: Berserker Rage, Come at me Bub, Best There Is, Healing Factor
    • Captain Britain: Lion of Avalon, Heir to the Otherworld
    • X-23: Weapon X Programming, Healing Factor
    • Hank Pym: Smartest Man in the Room
    • Omega Sentinel: Overclocked, Helios, Eos, Selene Protocol
    • Punisher: All of his class passives

Items and Equipment
  • Fixed an issue where people with Reactive Iso-8 would have their Iso turn into a different type and cause Combat Validation Errors
  • Spec Op 9 and other Customized gear have been made reforgeable. This includes the following equipment:
    • The Exsanguinator
    • Ironstar
    • Touch of Madripoor
    • Enigma .45
    • OsCorp Prototype
    • Acinaces
    • Spatha
    • Radian Pistol
    • Radian Rifle
    • Scythe of Ptah
    • Radian Cannon
    • Wave-Nullifier
    • Chakra Strike
    • Hand of Despair
    • Soldering Iron
    • Baltag's Blaster
    • Decade
    • Mahayuga
    • Indiction
    • Manvantara
    • Displacer
    • Damocles Target Painter
    • S.H.I.E.L.D. Slugger
  • Spec Op 9 items now give a higher PVP bonus
  • Force Field generator and other shield causing statuses should now have the proper sound effects when the status appears on the Agent / Hero.
  • Damage Amplifier no longer applies the visual effect to the Agent and now properly displays on the targeted enemy.
  • Sword of Barony will no longer proc a heal on a target that is not bleeding.
  • Mystical Munitions now causes Deathfrost, Dark Void, and Soulfire

Hero Changes
Black Widow
  • Corrected a bug where Tactician Grey Suit Black Widow’s attacks were not considered Stealthy
Captain Britain
  • Captain Britain’s “Curse of the Otherworld” can now be removed
  • Damage for “Britannic” has been reduced slightly
Fantomex
  • Fantomex’s “Misdirection” will now be removed from the team when he is defeated
Hawkeye
  • Hawkeye’s Electric Volley and Arrow will now properly cause static charge to trigger
Ms. Marvel
  • Ms. Marvel’s original costume can now dodge stealthy attacks (as stealthy attacks do not affect Avoidance effects)
  • Ms. Marvel’s original costume can no longer dodge if affected by “Pinpoint Target”
Nightcrawler
  • Nightcrawler will no longer use his “BAMF!” passive on attacks that are Subtle
Phoenix
  • Phoenix’s AI will no longer always use “Mind Link” if “Focused” is not on her
  • Phoenix will now use Telekinesis when summoned for a distress call
Rescue
  • Rescue can now “Magnetize” other opponents who have Rescue in their strike team
  • Rescue will now properly use more than “Flyby” attack when a Blaster is present in a PvP fight
  • Rescue’s “Panacea Response” will now be removed from the team when she is defeated
  • Rescue will no longer protect when an enemy rests
Shatterstar
  • Shatterstar’s Mojo Skewer will now properly remove any shield with “Shield Breaker,” unless stated otherwise
Spider-Woman
  • Spider-Woman is now immune to Poison and Radiation debuffs
Union Jack
  • Union Jack’s counters and passives no longer trigger on actions that are considered splash damage or secondary effects
Vision
  • Vision is now immune to “Bleeding” status effects
War Machine
  • War Machine’s “Reactive Shield Charger” passive on the Iron Patriot costume should now properly grant a “Charged Capacitors” stack when it triggers
  • War Machine’s “Plasma Blade” on the Iron Patriot costume will now properly prevent resurrection abilities
Wolverine
  • Wolverine’s “Come at me Bub” will no longer activate on Stealthy attacks
  • Wolverine’s “The Best There Is” will no longer trigger off “Combat Reflexes,” after characters counter-attack, or when another character on the team protects
X-23
  • While X-23 is under “Berserker Rage,” no other enemies will gain “Trigger Scent”
  • “Trigger Scent” and “Berserker Rage” can now be removed
Magik
  • Unleash Hell now causes Deathfrost instead of Burning
Ghost Rider
  • Damnation Chains now causes Dark Void, Poisoned, and Soulfire in that order

PvP Season 8 Rewards
  • Diamond League - Savant’s Spear
    • Customized
    • Pre-emptive Shield
      • Grants a shield to allies at the start of combat, before any attacks have been made
    • Generalized
      • Removes effects from class bonuses
      • Prevents this character from gaining Class benefits
  • Vibranium League - Bruiser’s Aegis Armor
    • Kiai Shout
      • Single-target attacks have a 50% chance to apple Intimidated, lowering enemies Attack, Accuracy, and Evasion
  • Adamantium League - Red Hulk
    • See above

Past PvP Rewards

For season 6, those users who finished the season with an ELO between 1617 and 1619 showed in the UI as if they qualified for the reward, but this was a rounding error for adamantium only. They will be awarded Fantomex if they don't already have him.

For season 5, users from 1592-1603 (Facebook) or 1699 to 1732 (Playdom.com) will get X-23. 1244-1271 or 1268-1306 will get the tac armor key. 1045..1052 or 1051-1059 will receive Chakra strike. No rewards/compensation will be awarded if they are already in possession of those rewards (either in inventory or in danger room/pvp armory)

In all cases, the league they finished in will be updated to reflect the reward given.

Beta ISO Removal

We recently introduced a new type of Iso-8 to Marvel: Avengers Alliance called “Reactive Iso-8.” This new Iso-8 works similar to customized agent gear, in that it is always valuable for a player to obtain since the power is set based on the agent’s level. With this new addition the time has come for us to sunset the percentage based Iso-8 some of our beta players were able to purchase back in the beta event last year.

If you are a user who happens to own some of these older Iso-8s, we will be replacing them with the same sub-type of the newer “Reactive” Iso-8.

Listed below is the conversion from Beta Iso-8 to Reactive Iso-8:



Patch Notes Addendum

There is currently a known issue that we are attempting to fix, the issue is:
When viewing an opponents profile (PvP related), there is a high chance of the client crashing.

Source: Playdom 
    

Marvel Avengers Alliance: Questions and Developer's Answers March/April (16 May, 2013)


playdom logo

Development

Can you update us with the future development plan Marvel: Avengers Alliance, such as Season 2? Any clue about Season 2 storyline and about the Villains we are going to meet?

We're excited to continue to the M:AA story in Season 2 by adding new gameplay and a lot of interesting new villains. We don't want to reveal them just yet, you know, spoilers. But look forward to some exciting additions to the missions and some big rewards for achievers to strive for.   We'll be bringing you more information as soon as we can.

Are you guys planning to increase the rewards for the sidebar tasks (for example the "Collect Distress Calls", "Finish X Remote Ops", "Train Character to level X", etc.). 30 XP isn't much of a dent, especially at later levels when 4,000 is required to level up. As it is, players at level  300 have no reason to even bother with them. 

Task rewards are meant to be a bonuses that are not so much a goal, but rather a reward that you get as part of your overall journey. That being said, we frequently evaluate and refining various parts of the game. We may address the task system in the future to make the gameplay deeper and rewards more substantial.

Are you guys planning to update the user interface when selecting heroes to send on flights and battles? 

It seems somewhat counter-productive to have to scroll through 9 panels of heroes if a player wants to send their low levels.

Are there any plans for further upgrades to the flight deck jets?

We’re upgrading some of the autopilot features on our existing jets, which our longtime and new players alike will probably find very helpful. Look forward to better sorting of heroes for sending out flight deck missions and other improvements to make it quick and painless to get the proper heroes onto and off flight deck jets.

Will the Agent level cap be raised in the near future?
marvel avengers alliance season 2

Maximum Level currently is 300 (16.05.2013)

The Agent level cap is something that only a very, very small fraction of our player base has reached. While it is possible to raise the level cap, we would not be able to provide enough additional content to make these levels meaningful beyond bragging rights of the level itself. (PD: Won't be raising the Level ceiling beyond 300 for now).

Reaching the highest Agent level does not mean the game loses its challenge. Much of our mission content is now dynamic in level. You will see a continuation of this in Season 2. This means the experience is targeted at all players to be fun, even the top level Agents in S.H.I.E.L.D.

What are some of your criteria for picking a character to add to the game?

There are many criteria we use to prioritize which characters we add to our game and in what order. There are literally dozens of characters we have planned to add, but each one takes a good deal of time to build and tune. Some of the things we consider for the order to release characters include:

Are they central to the story of the current or future Spec Ops/Chapters?
How well-known is the character?
How important is the character to the current happenings in the main continuity (MARVEL 616) comics?
How well does that character’s powers translate into fun gameplay that will add depth to what we currently offer in M:AA?

We also want there to be a surprise or two out there for players so when we release their favorite character it feels very special while on target with what they’d expect their abilities to be.

Could you add an option to switch between dialogues for main storyline missions, i.e. between the dialogues from the first play through to the second play through? 

I'd like to play through the storyline all the way through again, but all of the dialogue seems permanently set to second play through.

That feature is not currently planned, but it is a good idea we may consider in the future. In the meantime, we suggest you take your time on the first playthrough and enjoy the dialogue.

What are the plans for dealing with refresh errors, CVE and otherwise?

We are working very hard to help assure players do not get these types of errors while we crack down on cheaters. We thank you for your patience as we work to make the game fun for everyone and a place where players cannot cheat.

Additional Notes:
Developer's Message regarding Combat Validation Errors

Many of you have expressed concerns regarding a recent increase in combat validation errors. We would like to assure you that we are aware that this is a problem for players, and are actively working to fix this issue. 

As some of you have noted in the forums, combat validation errors are a side effect of us tightening the belt down on players using hacks or cheats to exploit our game. We are closing vulnerabilities which will soon improve the game experience and assure PvP tournaments are fair. Rest assured that players who cheat or exploit the game will no longer be allowed to play and degrade the experience for honest players. 

For those players experiencing the issue, we apologize for the inconvenience while we finish up these fixes. We truly greatly appreciate your continued support as we continue to improve Marvel: Avengers Alliance.


Many of you have expressed concerns regarding a recent increase in combat validation errors. We would like to assure you that we are aware that this is a problem for players, and are actively working to fix this issue. 

As some of you have noted in the forums, combat validation errors are a side effect of us tightening the belt down on players using hacks or cheats to exploit our game. We are closing vulnerabilities which will soon improve the game experience and assure PvP tournaments are fair. Rest assured that players who cheat or exploit the game will no longer be allowed to play and degrade the experience for honest players. 

For those players experiencing the issue, we apologize for the inconvenience while we finish up these fixes. We truly greatly appreciate your continued support as we continue to improve Marvel: Avengers Alliance.

Spider-man has been pretty neglected for quite some time. Any chance we'll be seeing a Spec Op revolving around him in the near future?

Do you plan to introduce a symbiotic style Spec Ops? To introduce Spiderman characters, such as venom, carnage.

There is at least one person on this team that has been begging for that.
Heroes and Villains.

Will She-Hulk, Luke Cage, Deadpool, Iron Fist, Spider-Woman, have a chance to release an upgrade?

Will a character ever receive buff/improvement without introducing an
alternate suit? (She-hulk, Spiderwoman, Luke Cage for example)

We are aware of characters that are underperforming. While we are working hard to constantly create brand new content, releasing new heroes for Spec Ops, PVP and general recruitment, we want to make sure our older heroes are not falling by the wayside. 

Just as we have with the likes of Wolverine, Nightcrawler, and the new Iron Man and Iron Patriot armor, we will continue to bring our older characters up to the current standard for what makes a fun and competitive hero. 

In particular, when we get a new costume for any character, that’s a good time to take a second look at them to see if they need a turn up. We will continue to make time to go through the game and occasionally improve a hero we have already released.

Will Deadpool have a bleed effect on his Level 1 attack? And would you release his X-Force uniform, since the other X-Force members are already in game.
Deadpool's Level 1 Skill - Sharp Pointy Things.

We wanted Deadpool to feel different from the many other bladed bleed-causing characters. There’s a chance he may get a refactor soon, when we release his next costume. 

Hmm, what other costume is Deadpool known for wearing?

Note: X-Force is a fictional Marvel Comics superhero team, one of several spin-offs of the popular X-Men franchise, and the eponymous subject of the X-Force comic book series. Conceived by writer/illustrator Rob Liefeld, the team was formed in New Mutants, vol. 1 #100 (April 1991) and soon afterwards was featured in its own series.
marvel avengers alliance xforce 
X-Force
Current Members:
Cable Team
Boom Boom
Cable
Colossus
Doctor Nemesis
Domino
Forge

"Uncanny" Team
Cluster
Fantomex
Psylocke
Puck
Spiral
Storm

Why is Thor not immune to magic and electric attacks and debuffs like deathglow and chain lightning?

Magic works on Thor. After all, Loki and the Enchantress use it on him all the time.

Besides the agent will we ever see a MAA original character?

Phoenix Five Jean Grey was original! Some of our enemy factions are original. The AIM Power Armor is a M:AA exclusive. We focus on bringing known and popular heroes from Marvel Universe to players as quickly as we can build them, but would work to create ones in the future when it makes sense with the story.

Is Moon Knight going to be released this year?

I think it would be good to release him on a (seasonal) blue moon.

Are there any plans to introduce (insert your favorite unreleased character here)?

Are they Marvel characters? Are they awesome? Then there’s always a chance!

Hero Team-Up
  • Why were the Ladies Man and Partners in Crime team-ups removed?
  • Why aren't Black Cat and Storm part of Kleptomaniac (Bonus for bringing two heroes that are also thieves): Fantomex / Gambit?
  • Why don't Vision and Omega Sentinel have the Aviary Team-up?
  • Why was Quicksilver removed from In-Laws?
  • Why doesn't Black Panther have Assemble!?
  • Why doesn't Cyclops + Cable give the Team-Up Family Reunion (Bonus for bringing Cable and either Phoenix or Cyclops)?
  • What is the deal with the Big Guns team-up? 

Punisher and Omega
Sentinel both seem to have it with each other, but not with any of the other members of the team-up (Cable, Deadpool and War Machine)

These are all very good catches. Sometimes bugs like these slip under the radar. Expect to have these fixed in a future release.

Why was Psylocke removed from the Fashionistas team-up? Why doesn't Fashionistas include Jean Grey? She was also a model.

Fashionistas is for heroes who designed their own costumes, not heroes that are models, which is why Deadpool qualifies. Just imagine him working the catwalk. (I’m sure he would). I think I just threw up a little in my mouth. (For the record, Wasp designed Jean Grey’s original costume, even if she “helped” a little.)

What is the difference between Mindbenders (Bonus for bringing two heroes with psychic abilities) and Mind Games (Bonus for bringing two heroes who use psychic powers)?

Originally we were trying to designate telekinetic as opposed to telepathic powers, but this turned out to be rather redundant. We’ll collapse these two bonuses in the future.

Why does Fantomex have Children of the Atom? He isn't a mutant.

Fantomex is most definitely a mutant, though it’s hard to say which of his powers come from his mutation and which come from the Sentinel  enhancements performed on him by the Weapon Plus program. As anyone who has read Uncanny X-Force knows, Fantomex isn’t exactly forthcoming with information about himself.

Is the addition of the First Class team-up a hint that we might see Angel or Iceman soon?

If Angel and Iceman were added to the game, they would qualify for this bonus. However, when we add a new team-up bonus to the game, it isn’t actually an indication that something will happen soon. It’s usually just because we like the idea of having a bonus related to that particular category. That is the case here.

Agent and Items
Do you plan on granting all players who got Frozen Hell the blueprint to research Grief afterwards?

griefResearching Grief from the Frozen Hell was part of a limited time quest with Spec Op 4. Though that isn’t to say we won’t make Grief available in some other fashion in the future. 

Note: It may be likely PD will introduce Frozen Hell/Grief as part of the Daily Reward Spin.


When will the updated reforging list be released?

We aren’t currently planning to keep a running updated list of reforging changes in the future. We did this initially because there were just so many weapons in the game, we wanted people to know where to look. Bet the community has been building something like this though!

There are any plans to ADD a mastery prize to 5 star all missions on the Spec Ops?

Would be nice have a option to choose 1 of the drop weapons of the spec op. OR AT LEAST, greatly increase the chance of get the weapons AFTER we reach 15 stars.

Spec Ops chapters often have a very steep requirement in terms of energy and Unstable Iso-8 in order to gain mastery. Because of the short duration, it would not be feasible for most players to successfully complete all five stars of mastery for all three chapters.

We learned this in the very first Spec Op, which required it to get Mockingbird. We don’t want this to feel like something that is required to stay competitive, as that leads to players feeling obligated to get 5-star mastery.

However, the idea of improving the boss drop rate for higher mastery is feasible, and is something we’ll consider for future Spec Ops.

Any chance of a deeper agent customization in the future?
 
As for visual customization, we don’t have any plans at the moment. Due to the considerable amount of animations the agent has, it is going to be a while before we can release this type of update.

We have a few ideas that we may add in the future that include different ways of customizing the Agent’s gameplay, such as new ways to use Iso-8 and additional means of choosing abilities. We also are investigating ways to allow the Agent to equip more weapons. Again, we have other releases planned ahead of these but they will be coming in the future. Thanks for your patience.

Will any PvP reward items be up for sale (aside from the reward heroes and currency) in the future?

Power armors are a source of interest for many and some Diamond rewards would be nice for others to have.

We have no plans at the moment to sell these items or uniforms. The exclusivity of these items is one of the reasons people work hard to win PVP. Having said that, it is possible that we may make new, different items inspired by popular PVP weapons. And, just as we have with past Spec Ops heroes, we may may bring back some items from Tournaments long gone in a limited time capacity before returning them to the vault.

Will future LE weapons or gadgets and spec ops gear get extra level customised (+15 or something)?

This is not currently planned.

Will agents ever have a flight ability? (i.e. a jetpack costume?)

I think you can expect that about the same time we get functional jetpacks in real life. (Water-based jetpacks don’t count.)       

PvP
Are there plans to improve the PvP system?

We have several plans to improve the experience of PVP. These must be approached carefully and timed around our other releases. In particular, we want to resolve the issue of how swingy the PVP ratings can get, especially toward the end of the tournament, resolve the issue of having difficulty finding new opponents to play against, and balance the number of defenses (aka “AFK fights”) each player receives.

Additionally, players at a high level currently have more fierce competition meaning it’s more difficult for these players to place highly in the tournament. We have plans that will address all of these issues and we want to do the job carefully and correctly so it will take time before they come out.

How is being chosen for a PVP fight done?

There seems to be something that allows me to attack the same person 2 or 3 times in a row, and I have had the same person 5 out of 7. Can you institute a temporary restriction on a player after attacking, something like a 1 hour limit before the same person can attack someone?

The system finds opponents in PVP by randomly matching players who are close to the same level and PVP rating. The problem is that if there are few players in your “pool” of eligible opponents, it is more likely that the same player gets chosen randomly in consecutive battles. We recognize this as a problem and would like to put some changes in place to minimize this.

PvP has 2 distinct categories: Players who spends hundreds of dollars per season, and get all the rewards, and the rest of us, who usually are stuck in Silver/Gold because everyone else has hundreds of dollars to blow and annihilate us. Can we expect some sort of balance in this?

There are several strategies that do not require spending a large amount of money, and there are posts on the forums from players who have  reached Adamantium without spending much gold. Most of these strategies revolve around maximizing the free daily spins, getting the rewards from Spec Ops, filling your hero roster by clearing easier missions for CP, and maximizing your armory bonus wherever possible.

Getting a good team of heroes fully equipped with researched Iso-8 will
get most people a long way.

Why won't you make two gear slots - one for PVP, one for PVE? It's really uncomfortable right now.

This is something that we were already planning to do. Look forward to this in an upcoming PVP tournament.

Will there be a Generalist Power Armor? Like the other Power Armors released as the previous PVP Rewards?

One of our goals with PVP rewards is to make them worth getting, but not so awesome that they mean you automatically do well in the next season. The uniform rewards are great, but they suffer from the weaknesses of that class, which helps balance them.

Generalist uniforms don’t have the weaknesses, which is why they are popular. Therefore it is unlikely that we will do a Generalist Power Armor.


Any chance of a Mirror Match function (i.e. fighting my own team) in Practice PvP? It'd be good for testing out a team and I suspect the resulting data would be interesting.

The use of a mirror-match would be limited at best, as it would not allow players to test builds that counter different popular builds. However, if you have someone to help you, we have considered the option of allowing friends to test their strength against each other.

Game Mechanics
How does chance to hit work in the game? Is dodging the same as
missing? How can attacks that are guaranteed to hit still be dodged?

In MAA dodging and missing are the same thing. There is only one roll - characters don't get a "dodge chance" that is different from another character's "miss chance." The final chance for hit, crit, and miss are determined at the time of attack based off of the attacker's Accuracy stat and the defender's Evasion stat, with potential modifiers based on the skill being used or any statuses on the attacker or
defender.

Basically, if a character with high Accuracy attacks a character with low Evasion, they will be more likely to hit, and the hits will be more likely to crit. Conversely, a player with low Accuracy attacking a player with high Evasion will have a lower chance to hit and a very low chance to crit.

The base case is when the attacker's Accuracy and the defender's Evasion are equal. This results in a 12.5% chance to miss and a 12.5% chance to crit, thus leaving 75% chance to get a normal hit.

Aside from the actual attack’s chance to hit, crit, or miss, there are status effects that can take whatever result was “rolled” and essentially ignore the results of that roll, making the attack a guaranteed miss. This includes effects such as Storm’s Protective Shroud, Nightcrawler’s Bamf, and Scarlet Witch’s Reality Warping.

These effects take precedence over effects that modify hit chance. This is why an attack that has a 100% hit chance might still miss, because the attack was negated. Attacks with True Strike, and targets that have a Pinpoint Target-like effect on them will not trigger these avoidance effects.


What does "chance" and "high chance" for something mean in terms of numbers?

A “chance” usually means somewhere between 10-30%, while “high chance” usually means between 50-70% chance. Note that these are not hard and fast numbers, because there may be many factors that can affect the final probability, and we may decide to change the base chance of certain effects for balance purposes.


What's the basic idea of how roulette tables work? Not looking for specific numbers, but do some items like weapons and Command Points have a significantly lower chance to drop?

The Roulette tables work similarly to the way loot tables work in other RPGs. While it has a different presentation, it is basically the same as looting a dead dragon. Sometimes you get item A, sometimes you get item B. The chance for each specific item to come up is not necessarily the same across the table.

Why are there different timers for everything? Why not have it all standardized? (times quoted in PDT/PST) .

PvP ends at 6 PM, Ultron shows up in allies list at 11 PM for this latest spec ops, gifts can be collected at 12 am, allies can be visited at 3 am, etc..?

Each time one of these timers rolls over, it creates a spike of activity on our servers. By spreading these timers out, we can reduce the load does increase to the point where we have stability issues. 

PVP specifically ends at 6 pm so that as many players can get home to participate in the last hours as possible while we still have coverage to deal with stability issues that may arise from the increased traffic the game generates at the end of a tournament.

Are there plans to make Shield Points more useful in the future?

As of now, they're easily gained but not many opportunities to spend them. Perhaps make certain things (very necessary things) purchasable with SPs?

You have to remember that if you’ve been playing the game for a long time and have a lot of friends, then it may be easy for you to earn  them. Meanwhile you have a buddy who has 5 and is hurting because he can’t train Iron Man! A lot of veterans have a lot of SP, but a lot of newer players or veterans with only a few friends don’t have that many.

Having said that, there are certain outlets for SP that can drain a  player’s SP reserve, such as researching the top tier Reactive Iso-8 and purchasing these Iso-8 for their new heroes and uniforms. Many Spec Ops come with at least one item that can be researched that costs SP primarily.

Story
Ever thought of going by books and chapters? This is book one where we find out the effects of the boss and book two will be the source of the pulse?

Instead of “books” and “chapters,” we have “seasons” and “chapters” and “missions.” Each season contains a single overarching plot, with chapters and missions breaking that into sub-arcs and specific episodes.

Spec Ops also have their own continuity that runs in parallel to the events in the story missions. It’s basically the same structure as books and chapters, and if we changed the names of everything now, we’d just confuse everyone (mostly ourselves).

Why doesn't the Agent talk? I continually find myself answering story-text and feel it would be nice if The Agent did this for me.

In the tradition of many famous video game heroes, The Agent is a stoic, silent protagonist, representing you in the game. If you find yourself answering story-text as the voice of The Agent, then hooray!
That is exactly what we wanted to happen.

Miscellaneous
Will the sound effects and soundtrack ever be updated/improved?

There just might be something in the very near future.

Silly question, but how did you come up with the names for the
(currently) 3 scroll gadgets you have introduced?

While Melsalam is not a direct reference, it sounds a lot like "Salami", while Oziroch and Angolob are "Chorizo" and "Bologna" inversed. Are you guys just in love with sausage?

What do you guys think is the best M:AA character, and why?

We love all of the characters for different reasons. It’s a cop-out answer, but the truth is that there is no one character that stands above all others. Some are better in certain situations, others bring unique abilities to the mix. Setting that aside, here are a few personal favorites from our team. (These are personal opinions, so take
them with a grain of salt).

Ben: I like Mockingbird. She was the first hero I built, and she's a great example of a relatively unknown hero who shines in M:AA. Plus, paragon exploiter.

CJ: I believe Union Jack is one of the best characters right now, specifically because of the strategy he brings to team building. His counter damage and rate at which he counters are both excellent, and finding team combinations and ways to maximize his chances to utilize his counters has added a fun level of depth I don't feel with many other characters.

Creighton: I would have to say Wolverine, hands down. He's fun, has great support, and great offensive capabilities. You might say he's the best there is.

Jim: Omega Sentinel. I like her character design, her move set, and she's useful in most situations.

Josh: Heroic Age Hawkeye is a favorite cause he has lots of trick arrows at random that are fun and can proc many extra attacks. (I had to stop him, because he literally listed 15 different “best” characters).

Justin (aka ProducerWoods): Captain Britain because his obvious weaknesses are easily offset by cheap Iso-8 and Britannic is absolutely devastating.

Zach: I think it’s a tie between Scarlet Witch and Dr. Strange. Both have a great mix of offensive and defensive capabilities, making them feel like real team players. Probability Field is probably my favorite button to click, just to see what will happen.

What's the official "snack" in the MAA office?

Police stations (well, stereotypical) is donuts, in my office it is Twizzlers, etc.

 

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